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Young Enterprise
| ProgrammesThere are 14 Young Enterprise programmes:
Company Programme (aged 15-19)The ultimate enterprise experience - mentored by Young Enterprise Business Advisers, students set up and run their own real company over a year. The Company Programme materials are all available online, providing an innovative suite of business tools and guidance for students and link teachers. [ Top of Page ] Team Programme (aged 15-19+)An unforgettable experience, Team Programme inspires students with special educational needs to work together as they set up and run their own real company, guided every step of the way by a Young enterprise Business Adviser. [ Top of Page ] Primary ProgrammesThe Primary Programme consists of six modules, featuring and variety f hands-on activities that enable children to better understand the work place: Ourselves (aged 4-7), Our Families (aged 5-8), Our Community (aged 6-9), Our City (aged 7-10), Our Nation (aged 8-11), and Our World (aged 9-12). [ Top of Page ] Start-Up Programme (aged 18-25+)An inspirational year-long journey as a real start-up business - Young enterprise business consultants inspire and guide students through the planning, creation and management of their own company. Quickstart (aged 13-16)A fast-paced, high-energy business enterprise experience. The Quickstart Programme challenges students to work together, setting up and running their own real companies, guided and inspired by a Young Enterprise business adviser. Quickstart Music (aged 13-16)The music business... brought to life. Quickstart Music empowers students to set up and run their own Music Industry in school. Inspired and guided by Young Enterprise business volunteers, students work together to fund, plan, set up and manage their own, real, music event.
Classroom-based ProgrammesYour School Your Business (aged 10-12)Supporting the Primary-Secondary transition, Your School Your Business is an exciting and engaging way to introduce students to their new school. Enterprise in Action (aged 11-15)Students compete against the clock and each other to design and develop their own prototype product to bring to market. Enterprise in Action engages and excites students with an inspirational, high-impact and high energy enterprise experience. [ Top of Page ] Personal Economics (aged 12-16)Through 'life map living' students are challenged and inspired to consider money management, employment and their own financial futures. Personal Economics brings financial capability to life. Learn to Earn (aged 12-16)An engaging and thought-provoking day challenges students to make the connection between education, training and employment. Learn to Earn empowers students to start planning for tomorrow, today. Project Business (aged 13-16)A dynamic and eye-opening experience for students as they take on the role of a small business for the day. Project Business brings the world of business and enterprise to life. In Business with the Games (aged 13-16)In Business with the Games takes students through a day of engaging enterprise challenges that reveal the business behind the 2012 Olympic and Paralympic Games. Industry Masterclass (aged 13-17)Through sector-specific enterprise challenges and industry insight from local business volunteers, the Industry Masterclass programme inspires students to explore the realities of enterprise and entrepreneurship. Entrepreneurship Masterclass (aged 13-17)Real-life entrepreneurs share their experiences first hand with students through a dynamic series of enterprise challenges. Entrepreneurship Masterclass inspires students to turn their ideas into action. [ Top of Page ] |
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